Characters are unlocked by deaths and wins.
Deaths required to unlock character |
n^2 | difference |
---|---|---|
9 | 3 | base |
16 | 4 | +7 |
25 | 5 | +9 |
36 | 6 | +11 |
49 | 7 | +13 |
64 | 8 | +15 |
81 | 9 | +17 |
... |
- A character is unlocked when the Death Total reaches a square number, starting at 9, as shown in the above table.
- To calculate how many deaths are needed to unlock the next character:
- n = # of characters you have currently unlocked.
- wins = # of quest Wins you have
- (n - wins) = Subtract wins from # of unlocked characters, to a minimum of 3
- (n - wins)^2 = # of Deaths needed (minimum of 9)
- alternatively
- add to the last number of deaths you used to unlock a character the next odd number in the series.
- i = 7; counter starting from 7 (see above)
- i += 2; counter increments each time by 2 (next odd number)
- ND = PV+i; the needed number of deaths for the next unlock equals the previous unlock number of deaths (PV) ;summed to the counter
- To figure out how many deaths are needed to unlock a specific character:
- t = Tier of character you want to unlock (refer to table for tier)
- wins = # of quest Wins you have
- ((t - 1) - wins) = Subtract wins and an additional 1, to a minimum of 3
- ((t - 1) - wins)^2 = # of Deaths needed (minimum of 9)
- To calculate how many deaths are needed to unlock the next character:
- A Win will unlock the next character in the list.
- In theory, it will require 961 deaths and 0 wins to unlock every character.
For example, 4 wins and 8 deaths will unlock the Hill Dwarf Warrior (Tier 7), and the next death will unlock the Halfling Hunter (Tier 8).
Att | Dmg | Att | Dmg | Att | Dmg | Att | Dmg | Att | Dmg | Att | Dmg | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier | Character | Extras | |||||||||||||||
Base | Equipped | ||||||||||||||||
0 | Human Saracen | 40 | 60 | 1 | 50 | 0 | 40 | 0 | 0 | 61 | 16 | 50 | 0 | 39 | 0 | 3 | dmg |
0 | Woodland Elf Archer | 30 | 40 | 1 | 60 | 0 | 50 | 0 | 0 | 40 | 0 | 60 | 12 | 49 | 0 | 3 | dmg |
0 | Human Wizard | 20 | 40 | 0 | 50 | 0 | 60 | 1 | 0 | 40 | 0 | 50 | 0 | 62 | 12 | 0 | dmg |
1 | Human Knight | 40 | 60 | 1 | 50 | 0 | 40 | 0 | 0 | 60 | 17 | 50 | 0 | 38 | 0 | 6 | |
2 | Human Amazon | 30 | 45 | 1 | 60 | 0 | 40 | 0 | 0 | 45 | 0 | 59 | 11 | 40 | 0 | 0 | dmg |
3 | Human Enchantress | 20 | 40 | 0 | 50 | 0 | 60 | 1 | 0 | 40 | 0 | 50 | 0 | 63 | 10 | 0 | dmg res vuln |
4 | Hill Dwarf Warrior | 50 | 60 | 1 | 50 | 0 | 30 | 0 | 2 | 60 | 17 | 49 | 0 | 27 | 0 | 7 | |
5 | Halfling Hunter | 35 | 40 | 1 | 65 | 1 | 40 | 0 | 0 | 40 | 0 | 65 | 9 | 39 | 0 | 2 | |
6 | Pixie Mage | 20 | 20 | 0 | 50 | 0 | 70 | 7 | 0 | 20 | 0 | 50 | 0 | 70 | 12 | 1 | magic def |
7 | Human Ranger | 45 | 60 | 2 | 55 | 1 | 50 | 0 | 1 | 62 | 20 | 55 | 1 | 49 | 0 | 4 | |
Base | Equipped | ||||||||||||||||
Tier | Character | Extras |
Unlock Tier | Melee | Ranged | Magic |
---|---|---|---|
Available at start. | |||
1,2,3 | |||
4,5,6 | |||
7,8,9 | |||
10,11,12 | |||
13,14,15 | |||
16,17,18 | |||
19,20 | |||
21 | |||
22,23 | |||
24 | |||
25,26,27 | |||
28,29 | |||
30 | |||
31 | |||
32,33 | |||
34 | |||
35 | |||
36 | |||
37,38,39 | |||
40 | |||
41 |
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All items (31)
H
- Halfling Hunter
- Human Alchemist
- Human Amazon
- Human Assassin
- Human Barbarian
- Human Buccaneer
- Human Cleric
- Human Druid
- Human Enchantress
- Human Knight
- Human Monk
- Human Necromancer
- Human Ninja
- Human Paladin
- Human Pirate
- Human Ranger
- Human Rogue
- Human Saracen
- Human Scout
- Human Sorcerer
- Human Wizard
- Human Wu